Art-direction, keyframe concept art, VR, AR
Art department management on several projects. Concept development, sketches, edits and reviews, interaction with programmers, technical artist and game designer when creating content. Development of the required pipeline.
concept art, illustration, visual style direction, modeling, PBR texturing.
Unreal Engine 4 level design, scene setup, FX, Shading
Content creation, import and setup for Unity3d:
- 3d modeling, texturing (low-poly)
- Visual FX
- Level design
- animations (characters, objects)
art-direction:
- visual style development for project
- support the setting of the game in accordance with the design documentation
- design style development in accordance with the long-term planning
- task management:
*setting task for freelancers. control of task execution (10+ employees)
*control of task execution of art department (3+ employees)
- quality control of incoming content (Illustrations, UI, 3d models, FX, animation)
- editing of incoming content In accordance with the style of the project
- consulting adaptation mechanisms in gaming visual style.
- recruiting and interviewing new employees for the art department of the studio.
- management of the development team on visual adaptation mechanisms and all elements of the game.
concept art:
- character and environment concepts for project
- illustration for project
level-design:
- level blocking
- making special effects for levels (unity)
- making special 3d models for levels
- import and setup 3d content in game engine (unity)
- scene setup (lightning, lightmaps, occlusion culling, lightprobes, post fx)