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Eugene Kovryga
Eugene Kovryga
Full-time Art director
Moscow, Russia

About

Art-direction, keyframe concept art, VR, AR

Skills

Art DirectionConcept ArtPBR TexturingConcept DesignDigital SculptingLevel DesignSound Design

Software proficiency

Photoshop
Photoshop
Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Unity
Unity
asana
asana
Marvelous Designer
Marvelous Designer
3DCoat
3DCoat
Paintstorm Studio
Paintstorm Studio

Productions

    • Mobile Game
      Roboball: football challenges
    • Year
      2023
    • Role
      Art Director, Game Designer, VFX artist
    • Company
      ND Trading
    • Mobile Game
      Robot Warfare
    • Year
      2017
    • Role
      Lead Artist
    • Company
      Azur Interactive Games limited
    • Mobile Game
      Candy Thieves - Tale of Gnomes
    • Year
      2016
    • Role
      Co-founder, 3d generalist, Level Designer, FX
    • Company
      Trolleybuzz games
    • Mobile Game
      Nanomedix Evolution
    • Year
      2015
    • Role
      3d generalist, Level Designer, FX
    • Company
      ItRuStore games

Experience

  • Lead Artist at Azur Games
    Moscow
    August 2019 - February 2021

    Art department management on several projects. Concept development, sketches, edits and reviews, interaction with programmers, technical artist and game designer when creating content. Development of the required pipeline.

  • Lead Artist at United 3d Labs
    Moscow, Russia
    October 2016 - August 2019

    concept art, illustration, visual style direction, modeling, PBR texturing.

    Unreal Engine 4 level design, scene setup, FX, Shading

  • 3d generalist, Unity3d artist at Trolleybuzz games
    Moscow, Russia
    April 2015 - September 2016

    Content creation, import and setup for Unity3d:

    - 3d modeling, texturing (low-poly)

    - Visual FX

    - Level design

    - animations (characters, objects)

  • Art-director, Concept artist, 3d generalist at ItRuStore games
    Moscow
    March 2013 - March 2015

    art-direction:

    - visual style development for project

    - support the setting of the game in accordance with the design documentation

    - design style development in accordance with the long-term planning

    - task management:

    *setting task for freelancers. control of task execution (10+ employees)

    *control of task execution of art department (3+ employees)

    - quality control of incoming content (Illustrations, UI, 3d models, FX, animation)

    - editing of incoming content In accordance with the style of the project

    - consulting adaptation mechanisms in gaming visual style.

    - recruiting and interviewing new employees for the art department of the studio.

    - management of the development team on visual adaptation mechanisms and all elements of the game.

    concept art:

    - character and environment concepts for project

    - illustration for project

    level-design:

    - level blocking

    - making special effects for levels (unity)

    - making special 3d models for levels

    - import and setup 3d content in game engine (unity)

    - scene setup (lightning, lightmaps, occlusion culling, lightprobes, post fx)

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