The objective was to create clear visual differentiation between progression tiers while maintaining gameplay readability, faction identity, production efficiency, and technical constraints.
I led concept art and 3D development, providing direction and feedback to concept and 3D artists throughout production. My responsibilities included reviewing shapes, proportions, material distribution, silhouette readability, and asset optimization.
I also participated directly in texture production, Unity integration, material setup, and final in-engine visual polish.