Visual redsign and environmental upgrade of an existing multiplayer location "Temple" for Robot Warfare.
The objective was to strengthen the visual identity of the map, improve navigation readability, create memorable landmarks, and establish a stronger atmosphere while preserving gameplay requirements and production limitations.
The project started with visual exploration and paintovers, followed by a rough level prototype assembled directly in Unity to validate composition, sightlines, focal points, landmark placement, and overall player perception.
Responsibilities
- visual direction and environment redesign
- environment paintovers and concept development
- landmark and architectural design
- scene assembly and level prototyping in Unity
- terrain composition and environmental storytelling
- lighting and atmosphere development
- material and texture work
- gameplay readability improvements
Design Goals
- strengthen Asian visual identity
- improve landmark recognition and navigation
- enhance atmosphere through composition and color
- create memorable visual focal points
- support gameplay readability and player orientation
This work was developed as a visual upgrade proposal, demonstrating how environment design, composition, color, architecture, and atmosphere can improve both player experience and location identity.